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Tauren Chieftain

Cairne Bloodhoof

  • Strength

    24+2.3

  • Agility

    14+1.5

  • Intelligence

    23+1.6

Advanced Statistics

Damage: 47-57 Armor: 3
Movespeed: 315 Attack range: 128
Attack speed: 1.7 Health: 606
Health per level: 38 Mana: 299
Mana per level: 26

Bio

Since ancient times the elders of the Tauren had predicted the arrival of the Chieftain, strong as the mightiest warriors and wise as elder shamans. After years of wandering the sacred lands, Cairne Bloodhoof has proven that he is the hero. The spirit of a powerful ancestor was always with him. Together, they cause the earth to shudder. Nothing can weaken the power of his halberd, which was used by his counsel in antiquity. Seeking revenge for the devastation of his homeland, Cairne wants to bring down his wrath upon the Scourge.

Abilities

Echo Stomp

Echo Stomp

Calls upon the spirit of the ancestors that shake the ground echoed nearby, and stunning all enemies caught in the radius. Any attack on a stunned enemy will remove the stun effect.

 

Damage: 80 / 90 / 100 / 110

Stun: 2 / 3 / 4 / 5

Requires mana: 100

Cooldown: 14/13/12/11

 

Notes:

— Damage type: physical/magical.

— Locked invulnerability spell.

— The cast time is still 1.2 seconds, the ability can be interrupted and it will go on cooldown.

— Stan from illusion — magic damage. Mill from the hero — physical. If the illusion does not, it applies from the hero.

Ancestral Spirit

Ancestral Spirit

Encourages astral spirit, damaging any enemy it passes through. According to the spirit can be controlled, it moves like a flying creature, and for each affected creep gets a bonus to attack speed and movement.

 

The life time of the spirit: 8

Damage: 60 / 90 / 120 / 150

A bonus to speed per creep: 1%

Speed bonus per hero: 5%

Bonus damage per creep: 6 / 9 / 12 / 15

Bonus damage per hero: 10 / 20 / 30 / 40

Requires mana: 80/90/100/110

Cooldown: 16

 

Notes:

— Damage type: magical.

— Damage is blocked by spell immunity, but provides all the bonuses Ancestral Spirit.

Natural Order

Natural Order

Reduces enemies physical and magical protection. The astral spirit also has this ability.

 

Radius: 275

Drop protection: 40% / 60% / 80% / 100%

 

Notes:

— Not blocked by invulnerability spell.

— You can disable it using break.

— Visual illusions get the aura, but in fact do not use it.

Earth Splitter

Earth Splitter

The halberd slams the ground, tearing it up under the feet of enemies, dealing damage to 35% of current health and slowing for a while. The ability to improve an artifact Aghanim's Scepter: increases the slowing down and stops to attack for the duration of the slowdown.

 

Slow: 30% / 40% / 50%

Duration: 3 / 4 / 5

Duration with Aghanim's Scepter: 4 / 5 / 6

Requires mana: 175

Recharge: 100

 

Notes:

— Damage type: physical/magical.

— Slow and physical damage is not blocked by invulnerability to spells is just magic damage.

— Does not affect ancient creeps, creeps, heroes and Roshan.

— Duration of disarm duration with Aghanim's Scepter lasts 4 / 5 / 6 seconds depending on level.